From Hope to Blood: A Curious Journey Down the Path of Creation

Friday, July 13, 2007 Posted by SFWriter13 0 comments
You never know what people will pick up on. You toss ideas out there, hoping that one or more will resonate with others, but there's no sure way to know which ones will stick or what directions they might head in. I've always been interested in the process of creation and how it works. For the most part, I believe it's the result of synthesis of other ideas, but it can also happen suddenly like a lightning bolt.

For no other reason than because I found it interesting, I wanted to share the journey down one particular path of creation. In this case, the path that led to the idea for the Emerald Flight series of stories.

It all started with the concept for the design for a character for the game, City of Heroes. Someone I used to team with a lot was creating a new Super Group and I offered to make a character specifically for it. So, I started playing around with a visual design to see what inspiration might strike. (It often goes one way or the other for me: I either have a character personality in mind and try to design the physical representation to match, or develop a physical design and then work toward a personality that seems to fit.)

Thus, the character of Hope's Fury was born. As soon as I saw her in her uniform, I knew she was the medical officer of whatever group she belonged to. It was evident from her face that she was not human, so I decided she was from a race of aliens known as the Aerians. At that point, however, she was only a solo character, with no additional background beyond that.

I had another character, Emerald Flight, who I had created one day solely to test the archetype and build, who had kind of worked her way into the storyline established for the Raynes brothers, but I had not really worked out her background and story. So, she became the captain of a time traveling starship that Hope served on as the medical specialist (among other duties).

A fair amount of curiosity arose around the Aerians from some of the other players. Who were they? Where did they come from? How do they and humans meet for the first time? Why does Hope seem so arrogant? Is that normal for Aerians? I didn't really have the answers, as it wasn't really necessary to know for the current storylines, but would have made for interesting (and potentially useful) background information.

And then along came StarWing. Created by other of the other players, StarWyng (a bastardization of her true Aerian military rank of Star Wing) is another type of Aerian. Before StarWyng appeared, I didn't even know that there were Aerians with wings! She had a story all her own and also added (among many other details) that the Hope Furies were highly revered among the Aerians. That StarWyng was bonded with a Kheldian (a Peacebringer in this case) also reinforced a half-formed idea I had on why Hope had dark powers in addition to her healing abilities.

Having StarWyng appear got me wondering about what other Aerians might look like, particularly Aerian males. I could easily see a male version of StarWyng. Also, it opened the question of whether the majority of Aerians were winged or not and whether that created some kind of caste system among them.

These questions just kind of hovered around in the background, not really needing an immediate answer, but interesting to consider nonetheless. Then, I decided I wanted to create a character with a, well, more forceful personality than I usually created.

Enter StarBlood. A definite male of the species, he holds the rank of Star Blood. While Star Wings are much like our Pathfinders, Star Bloods are more akin to Marines or Navy SEALS (or, to use a fictional analogy, Klingons, but without the hygiene issues). As one player described him: "he is a Warrior with a capital 'W'". He is confident in his abilities almost to the point of utter arrogance. In addition to warfare, he also concerns himself with improving the Aerian gene pool. StarBlood is on a mission to find out what happened to the Aerians who traveled to Earth and were never heard from again. The Kheldian within has a far different mission of its own.

And so there the story stands . . . Quite a journey from a simple character design to the development of an entire alien species . . .

Script Frenzy: Final Cut

Sunday, July 1, 2007 Posted by SFWriter13 0 comments

Okay, nothing to see here . . . Move along, move along . . .

Well, June has come . . . and gone. Script Frenzy has also come . . . and gone. 2,879 words completed out of 20,000. There's all sorts of reasons (and a few lame excuses) as to why, but I figure any number of words greater than zero is a good thing. And I did learn a few things along the way:

  • The muse seems to enjoy working in script format. The entire time, though, I envision her hovering over my shoulder, with her wings slowly flapping, wearing a shirt that reads "What I want to do is Direct" (http://www.cafepress.com/hollywoodgifts/3022725).

  • Sometimes I think it's possible to aim one's goals a little too high. Writing a good romantic comedy is even harder than it looks. One of the challenges of Script Frenzy was to start with an idea from scratch, and that's the one the muse chose. On the bright side, at least I got the idea started and learned several things in the process.

So, in the end, nothing to see here . . . Move along, move along . . .

Script Frenzy: Week 1

Sunday, June 10, 2007 Posted by SFWriter13 0 comments
My muse selected a story to work on out of my list of ideas. I was tempted to work on an existing project, but in script form, but the Script Frenzy rules, ur, guidelines say that it needs to be a new project&emdash;from scratch. That was actually all right, as I wasn't certain that the idea I wanted to work on would be 120 pages.

After selecting the idea, she promptly marched over, sat herself in a corner, crossed her arms over her chest, and sulked. I didn't try to reason with her—muses don't tend to respond well to logic.

So, as of today, I have 1,509 words completed of my screenplay. Well behind where I should be at this point, but I haven't begun to panic yet. I know that: 1) when the tempermental muse finally stops sulking and decides we're on speaking terms again, the pages will pour forth, and 2) I remember the marathon 8,000 words in 36 hours that I managed in order to complete NaNoWriMo last year.

Stay tuned . . .

Script Frenzy: Teaser

Wednesday, May 30, 2007 Posted by SFWriter13 0 comments
From the people who brought you NaNoWriMo now comes SCRIPT FRENZY! Write a 20,000-word (approximately 120 pages) screenplay or stage play during the month of June!

At this point, do I have any idea what the story or plot is? No. Do I have any idea who the characters are? No. Am I ready to throw in the towel and not do it? No!

I actually really enjoy writing in script format. Perhaps the clear format and formal structure appeals greatly to my Virgo nature or something.

Anyway, stay tuned here and
here if you're interested in following my progress.

Starting from the End

Thursday, May 10, 2007 Posted by SFWriter13 0 comments
I'm looking for surprises as I tell a story . . . my favorite writers say that in their best stories they didn't have any idea they'd turn out the way they did. It's a good lesson . . . not to plan a story ahead of time but just to gather what's important and start out on it.

Rick Bass
Passion and Craft: Conversations with Notable Writers

There's no doubt that my muse has a mind of her own. Of late, my efforts to tame her have consisted primarily of "We will write at least one page for potentially paying work before you can play." For the most part, it has worked. She's being difficult by not focusing on the novel I want to be finished, but I learned long ago not to force her into directions where she doesn't want to go.

One recurring thing she does is decide how the story ends, often before I'm even sure how it begins. This happened with Battlefield and now, again, with the novel version of Emerald Flight. In both of these cases, I've written most of the key final scenes in the book, so evidently she knows where the story needs to go—and she's making her wishes perfectly clear from the onset.

In a lot of ways, this kind of feels like writing without a net, not having the story completely mapped out. I suppose, though, that knowing how the story ends helps since I know ultimately where all the loose ends need to be tied up.

I have discovered that writing in this manner does allow the story to move and the characters to behave in often unexpected and revealing ways. I think it makes for a more interesting story, as terrifying as it to be working without the safety cushion of a detailed outline. As Robert Frost said, "No tears in the writer, no tears in the reader. No surprise in the writer, no surprise in the reader."

I guess, in the end, that's really what it's all about.

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Imperfect Tense

Tuesday, April 17, 2007 Posted by SFWriter13 0 comments

Artists who seek perfection in everything are those who cannot attain it in anything.

Eugène Delacroix

The other day I was discussing writing projects with a friend and she said that her current story "needed work". I told her, half-jokingly, that's why first drafts were invented. (Generally, I strive to just get the thing done and then go back and fix it up in later drafts. Otherwise, I know I'll endlessly fiddle with the middle parts and never quite get it finished.) This then led to a discussion of "how things used to be".

During my younger days, I wrote many scripts, stories, and an entire novel(!) using typewriters (both manual and electric). I've discovered that word processors have truly spoiled us in terms of the writing process. In the past, I can remember scribbling notes on a page as it came out of the typewriter with corrections or things to address in the next draft. (I still have these boxed away somewhere. :-) ) And there was always the thought in the back of my mind, "Oh god, I need to re-type all of this again for the next draft!" That's just the way it was, but I think we might have taken more care with each word as we wrote, knowing this.

Word processing programs have taken a lot of the labor out of the work. Now, if I remember something I wanted to do earlier or need to adjust because of a later change in the story flow, I can do it immediately. The technological advantage is a major boon as well as a distraction. The line between first, second, and third drafts begins to blur as it's now so easy to scroll up or open a new window and edit as you go along.

The striving for perfection in our work is as admirable as it can be detrimental to ever completing a writing project. In the typewriter days, a draft was often final for no other reason than because we could not bear the thought of typing it all over one more time. Now, I think there's always the thought, "I can do one more pass . . ." Hence, many writing projects sit not-quite-finished.

So, what's the motivation to finish a project? Certainly, a paid deadline helps. :-) But what about for projects for which you don't have a signed check awaiting its delivery? (Of course, if the projects never gets completed and submitted, it's unlikely that there will ever be a signed check waiting at the other end.) I suppose there's always the persistent nagging of supportive friends and family . . . :-D

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The Long and Short of It

Thursday, April 5, 2007 Posted by SFWriter13 0 comments

I knew I must write a novel. But it seemed an impossible thing to do when I had been trying with great difficulty to write paragraphs that would be the distillation of what made a novel. It was necessary to write longer stories now as you would train for a longer race.

Ernest Hemingway

When I have an idea for a story, I don't always know whether it's destined to be a short story or a novel. In general, they begin as short stories, but I get caught up in the idea and want to explore it completely and it begins to transform itself into a full-blown novel—with all the benefits and dangers that encompasses.

Past wisdom has been that writers should write (and sell!) short stories as practice toward eventually attempting novel-length works. Unfortunately, wide markets for short stories are rapidly vanishing (surprising, considering the average attention span of many people), so there are increasingly fewer markets for new writers to sell and publish their shorter work. Markets for novellas and novettes are nearly non-existent, so most writers end up having to make the leap between short stories to full-length novels (or, in many cases, series of novels—publishers seem to really like trilogies and longer series of books).

One maor issue is whether the idea can support a novel-length story. In many cases, it depends on the goal of the story and the intended audience. A lightweight idea can be sustained if the characters and situations are particularly compelling in same way. If characters are secondary, then the idea needs to pretty heavyweight, interesting enough in its own right to keep readers turning the pages. (In the science fiction genre, titles like Ringworld and Rendezvous with Rama come to mind in that category.)

Another problem with novels is that they take a long time to write. Even if the muse is cooperative, a novel-length work consists of a lot of words! It's definitely not for writers who desire instant gratification, unless they can find in the completion of a really good passage or chapter. That's probably the reason why so many people have half-finished novels sitting in their filing cabinets and hard drives.

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